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This allows a lot of flexibility in creating soldiers. In this tab, you can unlock anything that you have ability points for. After activating it, you just need to choose the soldier you want to develop and you will see a skill tree identical to that seen in case of new classes, where the regular abilities are seen 2 for each rankas well as some additional ones, borrowed from other classes. This allows them to unlock some of the lower-tier skills and some of them are more powerful than the higher ones - more about that later on.Īfter building the facility, you will be able to use the Train Abilities option.
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In case of the new soldiers, the amount is much higher - it still depends on Combat Intelligence, but is always able to unlock at least one ability. Regular soldiers get 3 to 10 AP for each level. Furthermore, they can even unlock a few of them at once - if they have enough AP. When these classes gain a new level, they don't choose one of two skills, but one of 3 tops. In case of Reapers, Skirmishers and Templars, thins are a bit different - they use the APs as regular skillpoints. These points replaced the Advanced Warfare Center from the core game. The AP are used to inlock additional abilities of regular soldiers those available in core game.
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Since we've already covered the way of obtaining APs by soldiers, we should now focus on spending the points.
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